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Masterclass e-Certificate in Artificial Intelligence, Machine Learning and AR/VR

1. Overview of Artificial Intelligence (1 hour)
  • Definition and scope of AI
  • History and evolution of AI
  • AI vs. Machine Learning vs. Deep Learning
  • Types of AI: Narrow AI, General AI, and Superintelligent AI
  • Real-world applications of AI (Healthcare, Finance, Transportation)
2. AI Techniques and Algorithms (2 hours)
  • Classical AI techniques: Search algorithms, Game theory, and Expert systems
  • Introduction to heuristic search: A*, Minimax algorithm
  • Knowledge representation: Logic, Semantics, Frames
  • Introduction to Natural Language Processing (NLP)
3. AI Tools and Frameworks (2 hours)
  • Overview of AI frameworks: TensorFlow, Keras, PyTorch, Scikit-learn
  • Setting up AI/ML libraries for Python
  • Hands-on: Simple AI project using Scikit-learn (e.g., classification or regression task)

1. Foundations of Machine Learning (2 hours)
  • Definition of ML and its importance
  • Types of machine learning: Supervised, Unsupervised, and Reinforcement learning
  • Steps in the ML workflow: Data collection, preprocessing, model training, testing
  • Bias-variance trade-off, overfitting, underfitting
2. Supervised Learning Algorithms (3 hours)
  • Linear Regression and Logistic Regression
  • Decision Trees, Random Forest, and Support Vector Machines (SVM)
  • Hands-on session: Implementing classification and regression models using Scikit-learn
3. Unsupervised Learning and Clustering (2 hours)
  • K-means Clustering, Hierarchical Clustering, DBSCAN
  • Dimensionality Reduction: PCA, t-SNE
  • Hands-on session: Clustering tasks and visualizing high-dimensional data using Python
4. Reinforcement Learning (2 hours)
  • Introduction to reinforcement learning
  • Markov Decision Processes (MDP)
  • Q-learning, Deep Q Networks (DQN)
  • Hands-on: Building a simple reinforcement learning model (e.g., grid-world problem)
5. Evaluation and Hyperparameter Tuning (1 hour)
  • Model evaluation metrics: Accuracy, Precision, Recall, F1-Score, ROC, AUC
  • Hyperparameter tuning using Grid Search and Random Search
  • Cross-validation techniques
  • Hands-on: Tuning hyperparameters for ML models using GridSearchCV

1. What is Augmented Reality? (2 hours)
  • Definition and concepts of AR
  • History and applications of AR in different industries (Retail, Healthcare, Education)
  • AR vs. Virtual Reality (VR): Differences and use cases
  • Types of AR: Marker-based, Markerless, and Projection-based AR
2. AR Development Tools and Platforms (2 hours)
  • Introduction to AR development platforms: ARKit (iOS), ARCore (Android), Unity, Vuforia
  • Setting up AR development environments
  • Hands-on: Building a basic AR app using Unity and Vuforia (simple marker-based AR)
3. AR Development Tools and Platforms (2 hours)
  • Interaction techniques in AR: Gesture recognition, voice commands, touch, gaze tracking
  • Design considerations for AR interfaces: Usability and user experience (UX)
  • Hands-on: Implementing simple user interactions (object manipulation, rotation)
4. Applications and Future of AR (1 hour)
  • Emerging trends and future directions in AR technology
  • Industry applications: Retail, Real Estate, Gaming, Education
  • Challenges in AR development: Performance, latency, user adoption

1. What is Virtual Reality? (2 hours)
  • Definition and concepts of VR
  • History and applications of VR (Gaming, Training, Simulation)
  • Differences between VR and AR
  • Types of VR: Fully immersive, Non-immersive, and Semi-immersive
2. VR Development Tools and Platforms (2 hours)
  • Introduction to VR development platforms: Unity3D, Unreal Engine, Oculus SDK, HTC Vive SDK
  • Setting up VR development environments
  • Hands-on: Building a simple VR experience using Unity (e.g., creating an interactive 3D environment)
3. VR Hardware and Interaction (2 hours)
  • VR Hardware: Headsets, Controllers, Tracking systems (Oculus, HTC Vive, PlayStation VR)
  • Interaction techniques in VR: Hand controllers, motion tracking, haptic feedback
  • Hands-on: Building basic interactions (e.g., object picking, virtual navigation) in Unity
5. Applications and Future of VR (1 hour)
  • VR in various industries: Healthcare, Education, Architecture, Entertainment
  • Future trends: AI in VR, Social VR, VR for remote collaboration
  • Challenges in VR development: Motion sickness, hardware limitations

1. AI and ML in AR/VR (3 hours)
  • Using AI and ML to enhance AR/VR experiences
  • Computer Vision for object recognition and tracking in AR
  • AI-driven content generation in VR (procedural content generation, AI NPCs)
  • Hands-on: Building an AI-based AR or VR application (e.g., using AI for object recognition or scene understanding)
2. Creating Immersive Experiences with AI/ML (3 hours)
  • AI for personalization in AR/VR environments
  • Using machine learning for adaptive storytelling in VR
  • Case studies: AI-powered AR navigation systems, VR training simulators using ML
  • Hands-on: Creating an adaptive AR/VR experience using AI-driven decisions

1. Emerging Trends in AI, ML, and AR/VR (2 hours)
  • AI and ML's evolving role in AR/VR
  • XR (Extended Reality) technologies: XR, MR, and their convergence
  • The role of 5G in enhancing AR/VR experiences
  • Future challenges: Privacy, security, and ethics in immersive technologies

  • Mid-course Quiz to evaluate understanding of AI/ML concepts
  • Final Project: Develop a small AR/VR application with integrated AI/ML features (e.g., an AI-driven interactive VR environment or AR object recognition)
  • Certification awarded upon successful completion of the course and final project submission.

The course is divided into three primary areas: Artificial Intelligence, Machine Learning, and Augmented Reality/Virtual Reality. These areas are explored with a balance of theory, tools, and hands-on projects.